Drawing Process
From thumbnail sketch to finished lineart and shading. This page is an insight to my drawing process for the illustrations in: You Are The Last.
All illustrations are made in Adobe Photoshop. I have made some illustrations in Procreate, but I really enjoy working in Photoshop.
I draw on a desktop computer and use the Wacom Cintiq 16 (previous generation).
Spoiler warning:
The illustration used to show my process is a part of the book. If you prefer not to see it, I recommend finishing the book first.
From thumbnail sketch to finished lineart
Write before you draw
Before even thinking of illustrating a panel, I start with writing. To me, it is more time efficient to write instead of draw.
The book’s writing follows a general roadmap of plot points. This way I have a clear idea in mind for each chapter what needs to be told. I write out the chapter in its entirety before I begin drawing.
For example:
General Plotpoint = In Chapter X, Stride has a fight with Y and struggles out a victory.
Writing outline =
- Stride strikes at Y (First drawing),
- Y dodges Stride’s attack (Second drawing).
- Y attacks Stride back with a devastating blow (Third Drawing).
- Stride was prepared to risk it all (Reaction Panel of Stride’s perseverance – Fourth Drawing),
- and in the heat of battle, by sacrificing everything, finishes Y (Fifth Drawing).
Generally, I try to write clear actions and add emotion to convey their expression in that moment to my future self. But there are more things to add in this writing outline, such as environmental panels, crowd reactions, or close-ups of a shaking hand or twitching eye to convey a character’s fears and doubts. These are things I tend to find when I draw. I notice that more drawings are required to better illustrate a scene.
Note: the drawings I make at this stage are still rough sequences of sketches. They are also easily editable.
Changes can occur in my writing process. In fact, it is a must. When you better understand a character’s motivation as they move throughout the story, it is good practice to change their reactions for consistencies sake. Constant editing is required for both writing and illustrating if you respect your final product.
To conclude:
- I make a road map for general plot points in a chapter.
- For the chapter, I write the key panels to draw.
- Then I begin drawing rough sketches and add panels in-between.
- Edit my writing and redraw where necessary.
- I begin with illustration.
Step by Step Illustration Guide
A quick overview of the drawing process:
- Thumbnail sketch
- Sketch Iterations
- Final sketch
- Lineart
- Detail & shading
- Background, values & motion lines
For this illustration I will be using an illustration of the centipede creatures that appear in the book.
Writing Note: The centipedes gleefully run at the reader as if chasing them.
Step 1. Thumbnail Sketch
Every illustration I make begins with a thumbnail sketch. A simple small illustration which I can sequence behind other drawings to form a complete image of how the drawings look side by side. The thumbnail sketch is then placed in the top right corner (for reference) as I begin drawing the initial sketches. This can be seen in the next step highlighted in the red box.
In this illustration, I wanted the three centipede’s to storm towards the readers point of view – as if they are directly chasing you. There is centipede in the middle with a dominant pose as the other two follow suit.
Step 2. Initial Sketch
As mentioned previously, the thumbnail sketch is placed in the top right corner for reference. At this point I try to make bigger illustrations with the same composition in mind. The drawings are still loose and free.
However, I noticed that the perspective of this piece felt too flat. I attempted more sketches and revisions using a one point perspective.
Perspective Grid
This is the perspective grid I used for my sketch. A simple one point perspective. I then lowered the opacity of the perspective grid to 30% and sketched the background of the cave to match the grid by focusing on the floor of the cave. Keep in mind, I did this ‘roughly’ as a cave is not always that straight forward.
The perspective grid I personally use is a Photoshop Brush. Here are some free brushes to use:
And a very useful video resource for understanding perspective can be found here:
Perspective Drawing in Photoshop! Grids and Tips
Step 3. Final sketch
This is how my final sketch turned out. I added a little bit of shading and detail to the characters and some expression to their faces. The brush I use is quite a loose brush. And it forces me to keep my sketches that way instead of digging in on detail.
Step 4. Lineart
The lineart is simply the process of refining and tracing the sketch lines with more purpose. To create more fluid lines, I draw with 20-30% ‘Smoothing’ in Photoshop.
As my focus in this illustration is more on the creatures, I had prepared to add the details to the background in a later stage. This is generally how my lineart looks before I add any shading. I make sure to add each creature on a different layer so that I can edit them more easily.
Step 5. Detail & Shading
Now that I have added the details to the background as well I begin shading. Starting with the centipede creatures, I give each of them a base layer of light grey. Then I shade them in using either my sketch brush, a painting brush or an airbrush. This depends on the type of shading required.
Step 6. Background Details
I add shading to the background and give shadows to the centipede creatures. I try to push for darker values where I see fit to give more contrast to the characters and to imply depth.
Lastly, I apply motion lines on the creatures to give off the sense of movement.
This is how I tend to draw each panel. Of course, this process has changed and evolved over time. I hope this will continue to do so as I improve as an artist.
If you have any questions or are more interested in my drawing process.
Contact me: kyllustrations@gmail.com